Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #1000
Joined: 5:04:21 am GMT 03/08/07
Posts: 159
I'd have to agree with the "Good and Evil" being 2D. As for Law Chaos and Neutrality well that's where i have fun. Of course the snap shot idea holds true as ever i believe. Some of the greatest story lines in RP are that of "Redemption" of one's self, or Falling to evil. Even finding ones self and their roll in the world seems greatly subjective. So people that chose to ignore alignment are just crippling their own role play experience in my opinion. But to each is own.
Registered Member #625
Joined: 11:10:21 pm GMT 10/02/05
Posts: 1241
I consider alignment to be extremely important to the DnD world. There are entire classes based upon the concept of it, so to claim otherwise is rather ridiculous.
Of course, since almost no one has the proper reference material, there are massive debates on what alignment is.
I suggest you read the Book of Exalted Deeds for the reasons why Alignment can be extremely good RP. Sadly, this information is not in the Players Handbook, so we have miscommunication about what LAW, GOOD, CHAOS, and EVIL are.
Also, see Fiendish Codex II for the details of how WoTC expected LAW and CHAOS to be handled.
But, since almost no one has the references, we debate.
And yes, I know I repeated the debate thing, but its important. People argue over interpretation when they don't have to, because the material is not available to them.
Its rather like fighting over what day X event happened on, instead of looking it up.
I'm sorry, they can't stick key definitions of Law and Chaos into something called the 'Fiendish Codex II' and expect that to be the primary definition. We have to go by what's in the PHB/DMG.
Registered Member #1252
Joined: 2:56:18 pm GMT 02/05/08
Posts: 313
Sepp wrote ... I consider alignment to be extremely important to the DnD world. There are entire classes based upon the concept of it, so to claim otherwise is rather ridiculous.
Of course, since almost no one has the proper reference material, there are massive debates on what alignment is.
I suggest you read the Book of Exalted Deeds for the reasons why Alignment can be extremely good RP. Sadly, this information is not in the Players Handbook, so we have miscommunication about what LAW, GOOD, CHAOS, and EVIL are.
Also, see Fiendish Codex II for the details of how WoTC expected LAW and CHAOS to be handled.
But, since almost no one has the references, we debate.
And yes, I know I repeated the debate thing, but its important. People argue over interpretation when they don't have to, because the material is not available to them.
Its rather like fighting over what day X event happened on, instead of looking it up.
But these are 3.5 or later ref. Thain, as well as RL are both based upon earlier works....
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7124
Sepp wrote ... Of course, since almost no one has the proper reference material, there are massive debates on what alignment is.
Actually, no supplemental D&D material has any relevance to Thain that I'm aware of, beyond the non-core classes and abilities implemented in NWN's expansions. People who insist on referencing PnP materials around here tend to use the SRD.
Of course, if you want to rely on supplemental materials for arguments, that's fine. You can also rely on 4th edition materials, fantasy novels, or restaurant menus. All are equally relevant.
Registered Member #820
Joined: 2:59:44 pm GMT 07/25/06
Posts: 1305
Sepp wrote ... I am not arguing anything, except that alignment arguments are idiotic because they can be solved with a little research.
Not said in a negative tone, but rather that of raw personal opinion: As silly as this may sound, I personally don't care what's D&D defined. I'm not playing with a book in front of me - I'm roleplaying in the provided Neverwinter Nights mechanics. I build a character and pick the alignment that makes the most sense to me based on that idea, but if the character changes through interactions, so too will the alignment, perhaps drastically. Alignment will never limit my characters, as it doesn't in reality (I also don't care that this isn't reality, but a fantasy world). We all have morals, but those morals can all shift and change based on external stimuli, and the external stimuli in the FR can be a bit more extreme than in reality (magic, dragons, Miggen-induced Hellballs, etc.).
But that's just me. Roleplay your characters. Have fun. Rejoice in your chosen ways.
Registered Member #1252
Joined: 2:56:18 pm GMT 02/05/08
Posts: 313
I also loathe alignments, along with the defined restraints, restrictions, and general pigeon holing. I also detest being informed of playing/misplaying alignments based on some pre-determined notions.
For instance, I have one PC that is currently Chaotic-Neutral. But that is not my long term goal for this PC. By interacting with others and becoming involved with organized groups, he will eventually see past his myopic view of things and become a better citizen to Thain; a better person overall. He may even learn some discretion and tact...