Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #191
Joined: 2:06:27 pm GMT 07/31/04
Posts: 443
A lot of good tips and helpful hints.
Yes, rebind those annoying 'hotkeys' to something out of the way. I usually forget on a new toon until one "bites". Especially the 'r' (rest) and the 'h' (toggle GUI) keys for me.
As far as the kit vs pot debate for me, I favor kits when engaged with a mob. Players that know me know I favor stealthy toons. Seems if I use a pot to heal, the mob immediately hits my toon, often for the same or more hp's than what the pot just yielded. I don't see this happen with a kit. Also, if you're stealthed, the kit allows you to remain stealthed. Many a time my toon's been killed and in death rolls. Make a low roll to revive, immediately go stealthy when you stand and you can use a few kits to heal up sneak away with the mob(s) none the wiser.
Use the 'terrain' to your advantage. Sharp corners, doorways and defiles are your friends. Run around a corner, hide then sneak-attack/ambush when the mob rounds the corner into view. Terrain can also be used to 'stack' a large number of aggro mobs (leading mobs block the path of those behind) so you only have to engage one or two at a time. If you're caught in the open or cornered try to kill the weakest mob blocking your escape and run to the next hidey-hole or ambush spot.
Learn how to 'peal off' or 'lure' the mobs in a large group one-by-one to an ambush point for an easy kill. Too often I've seen a party member go charging into a room filled with mobs only to be overwhelmed and take serious damage or die. I've cleared areas with a low level rogue that I've seen parties of higher level characters get torn up in when they've used "damn the torpedoes, full steam ahead" tactics. Be a 'lure-meister' if the server is empty or you can't hook up with a party. More phat l00t for you, too.
If you're a caster/archer/sneak-attack class, when in a party use your 'meatshields' wisely. When I play my caster/sneaker I try to position my toon to do the most damage with the least risk.
Now I know some of you have seen me play my rogue contrary to what I've said above, but that's because I think it's pretty funny to see a halfling running back towards the group with a half-dozen ogres/giants/trolls/whatever chasing him.
I had some others but forgot what they were while writing this. Be back later when I remember.
Jungle Law Enforcerer Registered Member #1180
Joined: 7:46:29 am GMT 10/05/07
Posts: 1292
I am on phone. I will edit later. Holding ctrl gives you the third bar of quickslot and will let you run as well if you move. Put a second/third stack of heal kits there, running away and healing is useful.
Keep always handy a gem or wand of expeditious retreat and grease if you have UMD. Run-slow them-expeditious retreat you are safe. While you run hold ctrl and heal yourself.
Sometimes keep fighting is simply not worthed. More to come soon
Registered Member #1523
Joined: 11:40:54 am GMT 02/01/10
Posts: 167
Only partly tongue in cheek because I've seen it happen:
Always play a female character and make sure that her description mentions a lithe figure, flawless skin and haunting eyes. Ignore the fact that CHA is the dump stat.
The free gear with which you're subsequently showered gives a great boost to getting through those boring lower levels as quickly as possible.
On Thain
1) Casters rule the roost.
2) Sorcerers make the best casters.
3) Clerics make the best warriors.
OK, OK... real advice:
If you're playing a particular type of character and are on your own, some areas are much easier / more profitable (in terms of loot or XP) than others. I'm thinking of a particular build that can go into the Webster's Landing cave at level 1 and come out at level 7 with enough loot to buy a decent set of gear. Similarly some builds can handle the Adumbral woods on their own at surprisingly low levels.
There is a huge discrepancy on Thain as regards the risk / reward ratio on various areas. Some areas can be very dangerous for a soloer or a party but have very little reward. Other areas are a comparative walk in the park for even a single, poorly built character, but will result in many times the amount of loot. Get to know which areas are suitable for which purposes, and which areas to simply ignore except for RP reasons.
'Lupi made me do it Registered Member #175
Joined: 5:49:41 pm GMT 07/23/04
Posts: 4286
If you click an area transition and hit 'enter' before you go through, you can type sentences as your character walks to the transition. But did you know that when you go through and the next area is loading you can still type? It will all be there when you come out the other side!
On that topic, it can be useful, when in groups, to set your character to walk (with use of widget or "search mode", etc) then click far ahead. As you're going to the far away point you can type and continue the conversation! You don't have to stand still to speak
Registered Member #191
Joined: 2:06:27 pm GMT 07/31/04
Posts: 443
Ogreman007 wrote ...
...
On that topic, it can be useful, when in groups, to set your character to walk (with use of widget or "search mode", etc) then click far ahead. As you're going to the far away point you can type and continue the conversation! You don't have to stand still to speak
I try that but I type slower than I walk and still end up so far behind the group that no one sees the awesome prose I have rendered. And have any of you OCD types like me who just have to 'peek' at the keyboard hit the "Enter" key only to look up to see you've replied to an empty room? Any 'hints' for that besides taking up golf?