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  • Stormmy
    Stormmy  1 month ago

    Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.

  • Lobi55
    Lobi55  2 months ago

  • Naerwen
    Naerwen  4 months ago

    Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!

  • Great_Poet
    Great_Poet  4 months ago

    I remember Amel! Great player. Moby and he had a few fun showdowns.

  • Shards
    Shards  7 months ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  7 months ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  7 months ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  1 year ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  1 year ago

    Merry Christmas


Forums
The Island of Thain :: Forums :: Neverwinter Nights
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Item Lore

LAN_402 LAN_403
AmberOfDzu
10:56:33 am GMT 07/12/15
AmberOfDzu Registered Member #279 Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
MadskillsMike wrote ...


From a DM perspective, it's not great. It does cheapen the experience of designing an item when it is remade by the players to make it fit their character, rather than having the character deal with the item as it is. Those bis bracers from the Nine Hells are a good example, they have this mildly controversial background that can just be edited out.

One could put a flag on certain item tags which the renaming/re-describing scripts could detect as meaning the items cannot be renamed or re-described.
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Shards
11:16:28 am GMT 07/12/15
Shards Life is full of disappointment.
Registered Member #1570 Joined: 9:27:59 pm GMT 04/12/10
Posts: 950
AmberOfDzu wrote ...

MadskillsMike wrote ...


From a DM perspective, it's not great. It does cheapen the experience of designing an item when it is remade by the players to make it fit their character, rather than having the character deal with the item as it is. Those bis bracers from the Nine Hells are a good example, they have this mildly controversial background that can just be edited out.

One could put a flag on certain item tags which the renaming/re-describing scripts could detect as meaning the items cannot be renamed or re-described.

Or we could just let people wear what they want and not make a mountian out of a mole hill.

It's not like you can tell if a person is wearing "good/bad guy armor/item" if you just give it a paint job and some crafting love.
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PFWG
3:12:09 pm GMT 07/12/15
PFWG Registered Member #23933 Joined: 6:13:12 pm GMT 05/15/15
Posts: 480
Shards wrote ...

Or we could just let people wear what they want and not make a mountian out of a mole hill.

Agree. Not everyone can be bothered to rename, redescribe and recraft every item they have visible.
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AmberOfDzu
3:43:03 pm GMT 07/12/15
AmberOfDzu Registered Member #279 Joined: 4:17:59 pm GMT 09/25/04
Posts: 5460
I think MSM's point that I was responding to, is that some items are intended to have characteristics beyond their mechanical attributes, some of which might have consequences to RP intended to be so by the DM.

Also, for a builder who puts a lot of creative energy into a specifically designed and carefully drafted item description, it can be disheartening when some player takes that item and just wipes all that away with the stroke of a feather, just to take the stats that went with it.

It's not every item that would strike a builder like this, but some might. And my suggestion was not that every item, or even many items could be set as non-overwritable, but the capability to do this for some few items DM's feel strongly about could be added without too much difficulty.
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4:18:12 pm GMT 07/12/15
Registered Member #2049 Joined: 12:00:00 am GMT 01/01/70
Posts: 0
I'd say, if it's sold at a merchant or dropped by a standard spawning critter, go ahead and wipe the description out and do whatever you like. I mean, sure someone has put effort into the description, but it's not like you're erasing the one and only such item.

But if it's a DM reward with a custom name and/or description, have respect to the one who gifted you with it and leave it as it is.

As for the "would my character use such an item" and the possibility of being called out for doing so , I'm pretty sure none of our DM's are out there to do that and the players ARE metagaming if their characters "know" by, say, a weapon's damage bonus that it's a certain item sold only by this and that merchant.

[edit]

Of course it's a whole other matter if a lawful good type is using poison, negative energy, etc. but I don't think that was the issue discussed here.
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Shards
10:47:36 pm GMT 07/12/15
Shards Life is full of disappointment.
Registered Member #1570 Joined: 9:27:59 pm GMT 04/12/10
Posts: 950
AmberOfDzu wrote ...

I think MSM's point that I was responding to, is that some items are intended to have characteristics beyond their mechanical attributes, some of which might have consequences to RP intended to be so by the DM.


and players still can't see it being worn, naming quill or not.
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MadskillsMike
11:50:48 pm GMT 07/12/15
MadskillsMike capesh*t, bro
Registered Member #143 Joined: 7:06:07 pm GMT 06/17/04
Posts: 4731
AmberOfDzu wrote ...

I think MSM's point that I was responding to, is that some items are intended to have characteristics beyond their mechanical attributes, some of which might have consequences to RP intended to be so by the DM.

Also, for a builder who puts a lot of creative energy into a specifically designed and carefully drafted item description, it can be disheartening when some player takes that item and just wipes all that away with the stroke of a feather, just to take the stats that went with it.

It's not every item that would strike a builder like this, but some might. And my suggestion was not that every item, or even many items could be set as non-overwritable, but the capability to do this for some few items DM's feel strongly about could be added without too much difficulty.

This, basically. There is some sort of intended give and take involved. I don't like stat penalties and stuff like that, but there can be some RP controversy or plot hook involved. Someone using a piece of gear dropped by the devils can be a cue for a devil-centered event, for example.

I don't think it's worth investing resources into restricting items. Also, like I stated before, I think the advantages of a player beiong able to tell his own story by customizing gear are greater than what is gained by being able to do gear-based events as DM. I will handle the situation by simply going with the name and description that is actually on the item. If a Banite greatsword has been renamed and redescribed as something else, then I will go with that. If not, it's a Banite greatsword.
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