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  • Stormmy
    Stormmy  1 month ago

    Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.

  • Lobi55
    Lobi55  2 months ago

  • Naerwen
    Naerwen  4 months ago

    Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!

  • Great_Poet
    Great_Poet  4 months ago

    I remember Amel! Great player. Moby and he had a few fun showdowns.

  • Shards
    Shards  7 months ago

    @TheSaltyDemon, Yes I definately remember Doordie! Amel was one of the best rp'ed/complex characters on the server. Love that guy!

  • Payne
    Payne  7 months ago

    Absolutely remember him! Amel was a beast, he was one of the best rp'd villains of all time. How is he?

  • TheSaltyDemon
    TheSaltyDemon  7 months ago

    My uncle is Doordie, I wanna know if anyone remembers him or remembers his character Amel.

  • Shards
    Shards  1 year ago

    Happy new year!

  • Dizzy-D2
    Dizzy-D2  1 year ago

    Happy new year! #2025!!!

  • Edrick
    Edrick  1 year ago

    Merry Christmas


Forums
The Island of Thain :: Forums :: Major General
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Skeleton Knuckles

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LAN_402 LAN_403
ScribJellyDonut
1:04:26 pm GMT 10/17/08
ScribJellyDonut Registered Member #1345 Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Are there any plans to add skeleton knuckles to fallen skeletons? From an RP standpoint it makes sense that I could just pick a knuckle *looks at hand* or actually several knuckles from a fallen skeleton.
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vectorz
1:14:31 pm GMT 10/17/08
vectorz Registered Member #608 Joined: 8:14:50 pm GMT 09/01/05
Posts: 407
Neighter satff or a builder here, but probably not.

From an RP standpoint just about every part of any fallen enemy could be picked up. Without going into further detail wink

So unless the knuckles are used for something in game (crafting, question or special ability), I doubt they will be added.
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Lightfoot
1:20:07 pm GMT 10/17/08
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
The knuckles can be found in certain shops I believe to be used in their trap crafting role, can't speak about their addition to loot though smile
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Nivaurum
3:41:41 pm GMT 10/17/08
Nivaurum Registered Member #34 Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
@Vectorz: Skeleton Knuckles are used in crafting, specifically of Negative Energy Traps, if nothing else.

I've kind of wondered why some creatures of a type (basilisks, for example) will drop a crafting component, while others of the same type won't. I just write it off as something that the staff hasn't gotten to yet, or hasn't considered, but I'd be interested to know if it's something that has already been considered and discarded as imbalancing.
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Arinoch
4:14:40 pm GMT 10/17/08
Arinoch Registered Member #820 Joined: 2:59:44 pm GMT 07/25/06
Posts: 1305
Could also be that basilisks are a lot tougher to kill, far less numerous, and in a far more difficult to reach area? I don't know if this actually makes a difference server-load wise (probably not), but it's one possibility!
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Lightfoot
4:20:49 pm GMT 10/17/08
Lightfoot Registered Member #157 Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
In actuality from what I remember it was sort of an amalgam of all the things Niv pondered tongue For a while only some of the trap crafting items were available and so a little while ago (probably a year or more now .. time goes so quick tongue ) the others were added to allow trappers the chance of a fuller range of arsenal, but cautiously in order to not accidentally unbalance things too much wink Trap people have been treated with a new trap option lately .. it might well be that some of the raw materials for the other traps might be added a bit into loots too smile (some are found in loot, a few are not at the moment .. but all can be accessed some way in the module smile ). [ Edited 03:22:42 PM 10/17/08 ]
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Bonesly
1:30:58 am GMT 10/18/08
Bonesly Always Preceding Miggen
Registered Member #136 Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
Go to the graveyards nearest to the central city... seek outwards from there, where skeletons roam the darkened night, ... and therein ye shall find. wink


...or you could always buy some from the Necromancer's Shack. tongue
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ScribJellyDonut
7:37:47 pm GMT 10/21/08
ScribJellyDonut Registered Member #1345 Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Bonesly wrote ...
Go to the graveyards nearest to the central city... seek outwards from there, where skeletons roam the darkened night, ... and therein ye shall find. wink


...or you could always buy some from the Necromancer's Shack. tongue

I will start looking for two places immediat -- casually tongue
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ScribJellyDonut
4:49:01 am GMT 11/02/08
ScribJellyDonut Registered Member #1345 Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Bonesly wrote ...
Go to the graveyards nearest to the central city... seek outwards from there, where skeletons roam the darkened night, ... and therein ye shall find. wink


...or you could always buy some from the Necromancer's Shack. tongue

Oh I see now, they were just recently added I guess. Thanks.
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Bonesly
4:52:13 am GMT 11/02/08
Bonesly Always Preceding Miggen
Registered Member #136 Joined: 4:31:27 am GMT 06/13/04
Posts: 16130
ScribJellyDonut wrote ...
Oh I see now, they were just recently added I guess. Thanks.
Nope, those "components" have been in place for quite some time.
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