Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #1345
Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Are there any plans to add skeleton knuckles to fallen skeletons? From an RP standpoint it makes sense that I could just pick a knuckle *looks at hand* or actually several knuckles from a fallen skeleton.
Registered Member #34
Joined: 11:01:04 am GMT 02/26/04
Posts: 2778
@Vectorz: Skeleton Knuckles are used in crafting, specifically of Negative Energy Traps, if nothing else.
I've kind of wondered why some creatures of a type (basilisks, for example) will drop a crafting component, while others of the same type won't. I just write it off as something that the staff hasn't gotten to yet, or hasn't considered, but I'd be interested to know if it's something that has already been considered and discarded as imbalancing.
Registered Member #820
Joined: 2:59:44 pm GMT 07/25/06
Posts: 1305
Could also be that basilisks are a lot tougher to kill, far less numerous, and in a far more difficult to reach area? I don't know if this actually makes a difference server-load wise (probably not), but it's one possibility!
Registered Member #157
Joined: 5:18:57 pm GMT 06/25/04
Posts: 15510
In actuality from what I remember it was sort of an amalgam of all the things Niv pondered
For a while only some of the trap crafting items were available and so a little while ago (probably a year or more now .. time goes so quick ) the others were added to allow trappers the chance of a fuller range of arsenal, but cautiously in order to not accidentally unbalance things too much
Trap people have been treated with a new trap option lately .. it might well be that some of the raw materials for the other traps might be added a bit into loots too (some are found in loot, a few are not at the moment .. but all can be accessed some way in the module ).
[ Edited 03:22:42 PM 10/17/08 ]
Registered Member #1345
Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Bonesly wrote ... Go to the graveyards nearest to the central city... seek outwards from there, where skeletons roam the darkened night, ... and therein ye shall find.
...or you could always buy some from the Necromancer's Shack.
I will start looking for two places immediat -- casually
Registered Member #1345
Joined: 1:40:59 am GMT 09/02/08
Posts: 33
Bonesly wrote ... Go to the graveyards nearest to the central city... seek outwards from there, where skeletons roam the darkened night, ... and therein ye shall find.
...or you could always buy some from the Necromancer's Shack.
Oh I see now, they were just recently added I guess. Thanks.