Randomly decided to check in after years and see talk of Doordie and Amel. Lots of fun memories! Arguably my first long time character, Narwyn, ended up closely aligned with Amel as his protege.
Doordie was one of the best RP's I ever played with. His stories, with his character Amel, were amazing. Rich, deep, complex. I hope Doordie is doing well! You have a really great Uncle!
Registered Member #1476
Joined: 9:02:11 pm GMT 08/16/09
Posts: 455
Going off of what C_Mcg and COM said, a story behind the trip makes it less like "work" and more fun. As an example, Teron Dian asked Aaron and Cal Riz to go to the Rooms of Ruin with him to destroy one of the timekeeper weapons. They went, RP'd along the way, destroyed the weapon, and left. They looted very little along the way, as that wasn't the goal. Afterwards dontyouknow started a thread that others have also posted in. Another example is the time that Aaron, Jim, Dale, and your character Dom went on patrol of the Drakamyre just cuz they wanted to help make the area safer. During the course of this they became involved with some DM activity Which lead to me starting a thread for Aaron. That event, though it just started as a little something to do as friends, has made an impact on my character that has changed him and the direction that I had in mind for him. It has been great fun for me and I appreciate all that everyone has put into it so far.
One of my exampless has DM interaction in it, which shouldn't be the reason. To go out and adventure, or you will end up with a lot of disappointment. But, it does give more avenues for discussion later. You spin a story of losing something somewhere, get a group to go with you, you don't find the amulet, but the next time you see those of the group they can ask you how the search goes. At least its something different to talk about then the weather. Perhaps if the RP is good and a DM is on and available, they will spice it up or even drop an amulet. On a baddie. *kills the big baddie and searches the body* "hey an amulet! Though it isn't the one I was looking for, its still pretty cool."
I would love for there to be more stories then gold runs. Writing about and rping aroun d those stories, IG even after the story is over, is fun too.
Sorry for the long post! There goes my lunch break...
Spike and Ashan have negotiated with the shark people on many occasions; they helped the King Magic Shark get a Steinkreis magic license. it's how Spike got his mood hat and several awesome dyes.
! Registered Member #20
Joined: 8:30:40 am GMT 02/25/04
Posts: 7124
What I think people want on Thain more than anything else is for something to break their expectations. That's why DM interaction is so popular, even though it often isn't more than tweaking spawns or random monster dialog. We want something to keep the yuan-ti or ogres from being the same dungeon it was the last time we ran it. Fetch The McGuffin storylines are a good place to start, but if possible you always want to include some kind of twist that makes the unexpected happen. Otherwise it's just the same dungeon run we've all done dozens of times.
One trick I've been doing a lot of lately is using portal packs to make it feel like an adventure is going someplace new. I've played familiar areas as being inside someone's dream, offshoots of caves, or hidden rooms in the Trade full of monsters. It takes a little setup and you have to watch for server restarts, but it's a good way to make an adventure feel like exploration instead of monotony.
Summons are also a handy tool for building stories - you can play them off as an NPC with the chat command tools, and there are lots of varieties. Maybe some spirit gives your party cryptic hints or lore, maybe some new leader has taken over the bugbears, ect. Get to know your summons and capabilities and there is a lot you can do to hook players in.
Learning to make old areas seem new (through these methods or others) is a huge part of learning how to RP. It's probably the biggest factor in whether I want to play with someone or not.